Thursday, May 8th, 2008
Okay, I didn't call it specifically, but a few hours ago I wrote about the need for MMORPGs to extend their gaming experience beyond the client. I wrote about porting game content, especially character and guild information, to create MMORPG-based social networks.
Well, I doubt EA read my ramblings, but ...
Posted in Community News, Game Speculation, Industry News, Other Comics | 8 Comments »
Thursday, May 8th, 2008
It's all fine and good to play your MMORPG of choice at home on a PC or Mac (if you're a sadist), but what about when you're on the metro, in some Internet cafe, or at work waiting for your drafts to be approved? How can today's developers extend your ...
Posted in Industry Speculation | 3 Comments »
Friday, April 25th, 2008
Two potentially harmful gaming practices have been discussed this past week: Keen ponders the impacts of zergs in Age of Conan, while The Heartless Gamer is annoyed by reports of ranged standoffs in Warhammer Online. Ultimately, neither of these "features" are hard-coded into the game by developers, rather, they are ...
Posted in Game Speculation | 7 Comments »
Wednesday, April 23rd, 2008
Syp asks some interesting WHAT IF questions, so I decided to write down my own answers over here. You can play along too! (Update #1 - Looks like Dave of Warhammer Gamers is playing!)
…What if WAR hadn’t been delayed, but would’ve been released in early June to go head-to-head against ...
Posted in Community News, Game Speculation | 8 Comments »
Monday, April 14th, 2008
WoW PvE + DAOC RvR = Impossible?
It’s a PvP game, and as with any GOOD PvP-focused game, you have to make sacrifices on the PvE end to get good PvP.
I highly doubt that. That's like saying 640kb of memory ought to be enough for anybody. That's setting your sights pretty ...
Posted in Game Speculation | 4 Comments »
Thursday, April 10th, 2008
In literary terms, when you sell something short, it means you don't give it proper credit, attributing lesser value.e.g., Ted's description of Wanda's moderate cuteness sold her short, for in fact, she was a bombshell.In economic terms, "short selling" is when you sell shares of a company that you do ...
Posted in Industry Speculation | No Comments »
Thursday, February 28th, 2008
I read something recently that was somewhat baffling:
"We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it."
That was Activision CEO, Bobby Kotick, speaking at the Goldman Sachs ...
Posted in Industry Speculation | 6 Comments »
Friday, February 1st, 2008
It seems as if today is "Inspired by Tobold Day" over here. I can't believe he finds so much time to write such lengthy and interesting articles while working, spending time with his wife, and playing WoW/PotBS. His time management skills far surpass mine! So, let's get into it then...
For ...
Posted in Game Speculation, Industry Speculation | No Comments »
Tuesday, January 15th, 2008
Here's a quick summary of what I found interesting about WAR today:
EA is apparently investing US $20M in Korean Studio, which may bring Warhammer Online to the Asian market (Source: Next Generation)
In the shadow of WAR, WoW's PvP appears increasingly lacking... (Source: WoW Insider)
Warhammer Online: Age of Reckoning could be ...
Posted in Game News, Industry News | No Comments »
Friday, January 4th, 2008
I really enjoy reading Tobold's blog because he has an interesting perspective on things. Recently, he wrote about his current situation in WoW, similar to that of MANY people who play(ed) the game, myself included. WoW has been so immensely successful because it appeals to the casual gamer... that is, ...
Posted in Off Topic | 2 Comments »