Thursday, May 8th, 2008
It's all fine and good to play your MMORPG of choice at home on a PC or Mac (if you're a sadist), but what about when you're on the metro, in some Internet cafe, or at work waiting for your drafts to be approved? How can today's developers extend your ...
Posted in Industry Speculation | 4 Comments »
Wednesday, April 30th, 2008
I want to present a comment from one of Keen & Graev's AoC posts that got me thinking...
"One day, a company will realize that rewards for being a hardcore player should be presented as mostly cosmetic changes… Awesome titles, cooler looking armor, access to more convenient (but not better) NPC ...
Posted in Game Speculation, Industry Speculation | 14 Comments »
Tuesday, April 29th, 2008
Two potentially harmful gaming practices were discussed last week: Keen pondered the impacts of zergs in Age of Conan, while The Heartless Gamer was annoyed by reports of ranged standoffs in Warhammer Online. These aren't features implemented by developers—they're a result of natural human behaviour. They aren't very desirable ...
Posted in Game Speculation | 1 Comment »
Saturday, April 26th, 2008
If you've been wondering about the "Coming Soon" navigation button over at Warhammer Online, you should take a look at this interesting theory by Dave of Warhammer Gamers. He did some investigating that validates my original guess!
I always thought Warhammer Online.com would include a "Realms" page similar to what they ...
Posted in Community News, Game Speculation | 5 Comments »
Friday, April 25th, 2008
Because with game design like this, AoC won't draw as many players away from WAR as I previously thought.
You must raid for the best PvE gear (a la WoW)
XP-loss on PvP death... Must kill 2-3 people to regain the loss of 1 death
Only the best PvPers will be able to ...
Posted in Industry News | 16 Comments »
Friday, April 25th, 2008
Two potentially harmful gaming practices have been discussed this past week: Keen ponders the impacts of zergs in Age of Conan, while The Heartless Gamer is annoyed by reports of ranged standoffs in Warhammer Online. Ultimately, neither of these "features" are hard-coded into the game by developers, rather, they are ...
Posted in Game Speculation | 7 Comments »
Wednesday, April 23rd, 2008
Syp asks some interesting WHAT IF questions, so I decided to write down my own answers over here. You can play along too! (Update #1 - Looks like Dave of Warhammer Gamers is playing!)
…What if WAR hadn’t been delayed, but would’ve been released in early June to go head-to-head against ...
Posted in Community News, Game Speculation | 8 Comments »
Monday, April 14th, 2008
WoW PvE + DAOC RvR = Impossible?
It’s a PvP game, and as with any GOOD PvP-focused game, you have to make sacrifices on the PvE end to get good PvP.
I highly doubt that. That's like saying 640kb of memory ought to be enough for anybody. That's setting your sights pretty ...
Posted in Game Speculation | 4 Comments »
Tuesday, April 8th, 2008
Utter three simple letters to any WAR fan and you'll usually be met with a stern glare, pinch of the nose, and rude, "Pbbt!" (propelled by flying spittle).
P-v-E
Player versus Environment is seen as the antithesis of Player versus Player, or, in the trademark case of EA Mythic's Warhammer Online: Age ...
Posted in Game Speculation | 1 Comment »
Friday, April 4th, 2008
I'm not quite sure whether or not I'll bother joining a guild in Warhammer Online...*Note - this is just an anecdotal piece, so you won't gleam any interesting tidbits about WAR from it... Readers beware! :PIt's just not something I've been into since DAOC. Back in the realm of ...
Posted in Game Speculation | 5 Comments »