Thursday, May 8th, 2008
It's all fine and good to play your MMORPG of choice at home on a PC or Mac (if you're a sadist), but what about when you're on the metro, in some Internet cafe, or at work waiting for your drafts to be approved? How can today's developers extend your ...
Posted in Industry Speculation | 4 Comments »
Wednesday, April 30th, 2008
I want to present a comment from one of Keen & Graev's AoC posts that got me thinking...
"One day, a company will realize that rewards for being a hardcore player should be presented as mostly cosmetic changes… Awesome titles, cooler looking armor, access to more convenient (but not better) NPC ...
Posted in Game Speculation, Industry Speculation | 14 Comments »
Tuesday, April 29th, 2008
Two potentially harmful gaming practices were discussed last week: Keen pondered the impacts of zergs in Age of Conan, while The Heartless Gamer was annoyed by reports of ranged standoffs in Warhammer Online. These aren't features implemented by developers—they're a result of natural human behaviour. They aren't very desirable ...
Posted in Game Speculation | 1 Comment »
Friday, April 25th, 2008
Two potentially harmful gaming practices have been discussed this past week: Keen ponders the impacts of zergs in Age of Conan, while The Heartless Gamer is annoyed by reports of ranged standoffs in Warhammer Online. Ultimately, neither of these "features" are hard-coded into the game by developers, rather, they are ...
Posted in Game Speculation | 7 Comments »
Monday, April 14th, 2008
WoW PvE + DAOC RvR = Impossible?
It’s a PvP game, and as with any GOOD PvP-focused game, you have to make sacrifices on the PvE end to get good PvP.
I highly doubt that. That's like saying 640kb of memory ought to be enough for anybody. That's setting your sights pretty ...
Posted in Game Speculation | 4 Comments »