Tuesday, February 5th, 2008
Keen, a vocal advocate against [unfair and exploitative] UI mods, recently asked Josh Drescher to clarify the term "utility" in relation to Warhammer Online's future UI customization plans.
Keen: UI mods for not only appearance but utility… Why Josh? Why?
Josh: There really ISN’T anything we can say that WON’T ...
Posted in Game News, Game Speculation | 2 Comments »
Tuesday, January 15th, 2008
Here's a quick summary of what I found interesting about WAR today:
EA is apparently investing US $20M in Korean Studio, which may bring Warhammer Online to the Asian market (Source: Next Generation)
In the shadow of WAR, WoW's PvP appears increasingly lacking... (Source: WoW Insider)
Warhammer Online: Age of Reckoning could be ...
Posted in Game News, Industry News | No Comments »
Friday, January 4th, 2008
Josh Drescher just wrote a little entry about Warhammer: Forge of War published by BOOM! Studios. Even as a fairly avid comic book reader (albeit Marvel and Dark Horse), I've never heard of BOOM! Studios, let alone Warhammer: Forge of War, so I'm very happy to have learned about them. ...
Posted in Industry News | 2 Comments »
Thursday, December 20th, 2007
Slightly behind the ball on posting all this, but here's a comprehensive list of all things Warhammer over the past couple of crazy days. I'm not a huge fan of posting duplicate information that you can find in a hundred different places, but since the game's not open yet, there ...
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Tuesday, December 18th, 2007
Welcome back WAR Beta... You were missed! Well, by those with beta accounts anyway, which doesn't include me! *crai*
"Welcome back.
And our apologies in advance to all of the families who will be neglected over this holiday season due to the new hotness of the WAR Beta."
Source: JoshDrescher.com
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Tuesday, December 18th, 2007
WarCry just posted a short Q&A session they had with Josh Drescher and Justin Webb that doesn't tell us much more than what most of us already know, however, I found a fun little analogy that was used to describe the long-term sustainability strategy of retaining players in WAR:
"The secret ...
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Wednesday, November 21st, 2007
Steven Crews over at The MMO Gamer recently posted a great interview with Josh Drescher, senior designer and associate producer for WAR. Much of the interview was captured in the podcast, however, some gems were missing, but transcribed throughout the article.
Josh answers many questions about the beta stoppage, delayed release ...
Posted in Game News | 4 Comments »