Bo’s Balancing Act (Part 2): Tank vs. Healer vs. DPS

July 8, 2008 – 1:24 pm

Bo is back with another balancing act and this time he’s teetering on the edge of class-balance insanity!

Jenga of Doom!One of the largest and most vocal problems MMO’s have always faced is the concept of class balance. No one enjoys playing a game where they feel useless because another class is simply better at their “job” then them. How would you feel if they hired a new guy at the office with a brain twice the size of yours and an extra arm? No matter what you do, you will not be able to match his speed and proficiency. It’s not about how much effort you put in or how well you know your role or even the mechanics of how things work in the office. You are simply inferior. Now there is no-one in your office trying to make everything nice and happy. In fact, I’m sure many corporations would grow workers with enlarged brains and extra apendages if they could get away with it. However, in the happy world of MMO’s we do have people dedicated to making the environment fun, friendly and exciting: the development team.

Here is the major problem as I see it. A vast amount of players are completely ignorant of specific class mechanics beyond their own class or even overall game mechanics. These also tend to be the most vocal. Add in the existence of “trolls”, people who are basically just attempting to start a fight over a specific subject, and human nature and you have the equivalent of a bomb scare. Many people don’t know WHY a class needs to be nerfed (beyond what someone breifly told them or they read it on a site/forum) or they assume because their class has a problem with them they must be completely overpowered. The first part is just ignorance then second part is a misconception. Now we come to everyone’s favorite term: rock-paper-scissors.

Rock-paper-scissors is a system of class balance just like the little kids game. One type of class beats another class. That class beats a different class and so on. Why do developers use a “rock-paper-scissors” system, even though there are massive amounts of players who despise this system? Well, that’s kind of simple. Class-level balance is impossible. Get over it and move on. What I mean by class-level balance is balancing every class so that they are all equal. Sorry, this won’t happen. Its impossible without making the classes too similar and completely doing away with the concept of class roles.

What developers generally try to accomplish is a system-level balance. The entire system as a whole is what needs to be balanced, not the individual classes. There are too many situations to even begin to balance the game at the class-level, 1 vs 1, 2 vs 2, 3 vs 3, Group vs Group, Raid vs Raid, Zone vs Zone, PvP, PvE and each one has to be looked at while considering talents/specialization and gear. In World of Warcraft and given class can actually be played 3 distinctly different ways. In Age of Conan, there are two different ways for each class. Warhammer Online is offering three. In World of Warcraft for example, if you want to PvE you will probably have to be one spec. If you want to PvP you’re going to most likely have to switch to a different spec to be really effective. In Age of Conan, your specialization changes depending on if your soloing or if your doing large group battles. Certain abilities that were awesome by yourself seem to lose their luster in a large scale battle. However, certain things you couldn’t use by yourself because they were too incredible. Too many variables are present once you add in player skill for these types of games to ever be balanced at the class level.

Back to system-level balance. This means that the system as a whole is balanced. Think of it as the surface of the ocean and your player-base is a cruise ship in the middle of it. What you would like is a nice calm ocean so the players can enjoy their Mojitos. However, when an imbalance occurs a wave is produced. This wave has a crest, the imbalance, and a valley, the parties effected by it. As long as the wave isn’t massive, it’s not really going to upset the ship as a whole although it might spill a few drinks or at worse pitch a few people into the sea. Now sadly this is where the metaphor breaks down because this is where the difference between player base and development team comes into play. In a balanced system there would be another wave that effects the party that was the crest of the first wave. In other words, if class A is imbalanced and effecting classes B-D. Then there should be a class E that is imbalanced and effecting at a minimum class A. This pulls the previous imbalance back into line and gives the impression of a calm ocean surface with no waves. The second wave cancels out the first because it hamstrings the imbalanced party. For a WoW example, lots of people in PvP gripe about warlocks. However, show a warlock a decent rogue and watch how much they gripe. This is the precise place this metaphor breaks down. One party, the development team and anyone viewing this system subjectivel,y will view the ocean as calm. While the player base (those in the valleys) or those viewing it subjectively only notice a typhoon breaking out. To them the waves don’t cancel each other out because they are not the other imbalance that effects the imbalance effecting them (whoo!). In other words, what does a mage care if a rogue can render a warlock worthless if there isn’t one around but there is a warlock destroying the mage?

Well… sorry I never said the system was perfect. However, at the moment it is one of the few systems that actually “work” (by work I mean they are possible and effective since you’re still playing). I’ve seen countless concepts thrown around on forums and other places of discussion and alot of them sound good in theory. They are kind of like communism. Damn that sounds like a neat idea… too bad it can’t be implemented.

This has gotten long enough…

…for now.

Post your comments or any questions! Given enough response we might have to continue into Part 3.

Forum Watch (July 1 - July 8, 2008)

July 7, 2008 – 4:47 pm

Forum WatchWhat time is it again? Oh right, time for Forum Watch! Welcome to the next exciting adventure into the vast unknown that is WAR. Brought to you by that lovely old goat, TheGreenskin.com! And your ever dashing host, me! Cicadymn! Now that the introductions are once again out of the way, lets talk about what we’re going over this week. As time passes we’re getting closer to the NDA drop, which is making everyone a little on edge as we desperately await the word to go and blab about the game. Of course by we, I mean, everyone else that’s in beta. I’m in the same boat as most of you guys waiting on the invite that I’m sure, has only gotten temporarily lost in the mail. Any-who, there’s lots more then just NDA talk going on so check out these links to visit the best of the best around the community. On a side note, I did for the first time visit the official AoC forums today. Let me just say, I’m glad I’m out here with you guys. I have a feeling that the WAR community, not all of the games innovations or play-style, but the community is what is going to make this game great. But before I start getting sappy, lets get to the threads! And remember: Stay Ready, WAR is coming.

Starting with those left out last week, and you wont be disappointed

  • It’s been a long, LONG ride for Warhammer fans, with twists and turns abounding, heartbreak and celebration around every corner. But the delays have caused more then an ache in our hearts and a spring in our step, it’s also had a profound effect on our guilds. I know my guild Artillery (www.warartillery.com) was originally slated to become a destruction guild, yet with the waiting we’re enduring the small thought of switching factions has crawled into my guild leaders mind, and honestly, it could go either way. I think we’ll be making our decision at the end of open beta, but one thing is for sure, we’re looking for a challenge and if the underdogs are going to be Order or Destruction, that remains to be seen.

Are you a female WARfan? Are you sick of making sammiches and just want to take your anger of men out virtually?

  • Are you single? Wa-wait what? Freudian slip, never mind that first part. Back to what I was saying. Being Female in MMO’s and well, gaming in general. It must be pretty hard handling the constant lies about your gender, accusing eyes of every horny male player who catches a wiff of your femininity. What’s it like? Well, probably the second most confusing screen named/avatared man in gaming has a pretty good idea. Stop on over and check out Wrenn’s take on female gamers. Oh, and I’ll take a ham and cheese…you know, whenever you get the chance.

Just when you thought I was all fun and games

  • I hit you with a hard left from the Warhammer Alliance Forums. In previous MMO’s fighting bosses and secrets to different builds or strategies has always been hush hush to keep your competition, whether they are on your side or not. Is this a trend that we might see continue in WAR? The answer we want to give is “no of course not, we’ll always work together.” But when push comes to shove, will we? Will we possibly give up our top of the line position and ideas to better aid our allies? One thing is definite at this point, we wont know until it comes time to play.

So you’re new to the Warhammer Universe and are sick of all these inside jokes

  • Like, Sigmar, Magnus, and Karl all walk into a pub… Well, lets just leave that one right there. But in all seriousness. Do you have any idea who those people are? If you answered No to even one of those names, then it’s time you visit this thread! Rowhin over at Warhammer Alliance has put together a nice little (Ha! See what I did there?) list for everyone to come and learn about the Warhammer setting! Stop on over and give him his props!

Blood for the Blood God? Heh, not if you’re going for Teen!

  • Or maybe not. Over at WAR-RvR the boyz are discussing the addition of blood in WAR and whether or not it’s going to make the final game. What happens if it doesn’t? Could there be a user created addon to show it? People are so in-depth these days you never can tell. Then again, I suppose we’ll have to wait and see it’s rating to find out. Because some of us aren’t loved enough to be in the beta. *cry*. Then again I guess that makes me more like the readers in a lot of ways.

I think beta might be some sort of alien word that no one understands

  • Because honestly, how many times do they have to tell you it’s not a finished project before you get it through your head? Looking up old videos and trying to judge the game via a video from a crappy camera compressed down to the most fuzzy picture you can get, it just boggles my mind that people are complaining about animations and graphics pre-release. Luckily the boyz at WAR-RvR were quick to point out that the old video was old and we’ve come a long way. Stop on over to check out just how far!

Class specific loot. Yea it’s a good idea

  • I don’t know how someone could argue that getting loot that not only applies to you but can be used and is something you might just need! There’s nothing like getting that healing mace as a melee DPS or two handed sword with strength and agility on it as a squishy healer. Worse case scenario, take the gold! Seems like a win/win situation to me.

Alright Maggots! You take the temple, you summon the dragon, and you make sure those potatoes are peeled!

  • What would WAR be like if rather then a constant power struggle at the gates, there is a series of quests that both sides can try to complete. Say, that once the battle to retake the city begins the daemon that Chaos had succeded in summoning and Order failed to stop would be front and center to help keep the order at bay. Alternately, the Order could get a leg up by preventing that daemon from being summoned and using that to their advantage. Stop on over to Only-WAR and take a look to see what other ideas are being formulated in that thread.

As the game advances, NDA is getting worried as the lift comes closer

  • So, as we’ve all noticed that WAR is finally moving forward, more and more things are being revealed, but what, when the NDA is finally gone, are you looking forward to learning about the most? The boyz at VN Boards WAR have already jumped on that horse and are taking it to town! Stop on over to let everyone know what you’re biggest morsel of information is going to be.

What’s the status of the close beta and that ever present mud on the release date

  • Well check out page five of this thread to get a word on it from Mark Jacobs. While you’re there, don’t forget to stick around for the discussion topic! What are you going to do when open beta comes to town?

Are you ready? Truly Ready?

  • That’s the question the boyz over at TenTonHammer WAR are conversing about. They’re wanting to know when WAR launches will it really be ready? Or will they have to push it out the door with what they have done even though they would rather spend more time on it. Either way, you can bet I’ll be playing. But you better stop by and let them know what you think!

So we’ve been over why there isn’t an official forum, but lets take a deeper look!

  • Kudos to Zeevv at TenTonHammer WAR for putting this thread together. He goes into detail about why we’re not seeing much, if any, annoying and downright stupid behavior (although he puts it more bluntly). Stop on over to check out this fresh look at an old topic.

- Cicadymn

Know Your Gods - Khorne

July 7, 2008 – 1:40 pm

Part Two of Ten - Know Your Gods is an original Warhammer Online lore series by Cicadymn (Sam).

khorne symbolWe’re back again featuring another god of the Warhammer Fantasy setting. This time we’re looking into Khorne, and let me just say, you’d better buckle up, because we’re in for one hell of a ride. Let’s start out by explaining a little bit about who Khorne is. Khorne is the most violent and brutal god in the Warhammer setting, at least in my opinion. Ever heard the common phrases “Blood for the Blood God!” or “Skulls for the Skull Throne!”? According the Khorne, these are more than battle cries because he is the Blood God and Lord of Skulls (sitting atop a mighty mountain of skulls). These skulls come from his followers and enemies alike. It is also said that Khorne doesn’t care who’s blood flows, as long as it flows.

Khorne is a strange god. He grew from a single emotion—rage—and as such, isn’t a very swell guy to be around. While Slaneesh, god of hedonism and seeker of pleasure in every act, is technically his arch-nemesis, Khorne is also quite opposed to Tzeentch, who we saw in the previous segment. You see, Khorne isn’t very fond of spell casters, and for that matter despises the way Tzeentch goes about his business. So, if you’re the kind of player who prefers getting up in someone’s face and chopping them to pieces with a mighty axe, rather then blasting them with a spell from afar, you might just be a follower of Khorne. One thing to note, Khorne’s greater daemon is the bloodthirster, these daemons are massive creatures with the head of a horned-dog or human, wings like a bat and carry around a massive two handed battle-axe and whip. These creatures are some of the most fierce you can meet on the battlefield.

khorne - chaos godFirst, let’s take a look at exactly what Khorne has to offer you. As we saw with Tzeentch, he gifts many of his followers with various strange powers, sometimes warping them beyond their mental capacity. Good news! You wont have to turn into a hideous mutated freak to join Khorne, but chances are you’ll still lose your mind. Khorne Berserkers, as they’ve come to be called, often charge in head-first against enemies, not caring about their firepower or strength. They seek only to slaughter as many foes as they can before their skulls are added to Khorne’s mountain as well. Your suit comes in a stylish red, black, and brass color scheme and as a member of Khorne’s army, you will have to be the strongest of the strong. Are you ready to charge in at a moment’s notice, destroying anything and everything in your path? Is excessive violence your forte? Do you crave first-hand experience in dismembering someones body? Do you have a death wish? Chances are, Khorne is the god for you.

Another positive is that followers of Khorne don’t waste their precious time and energy building troublesome temples. Instead, every time you march to battle, it is an affirmation of Khorne’s ideals. The best way to worship him is to battle your heart out (quite literally).

Lets say, you’re not into spell-casting or excessive mindless violence; what’s next? I have good news! There are eight more chances to find the perfect omnipresent being for you. There are two Chaos gods left, and many others to follow. Which one comes out next week? That will remain a mystery for now. If you’re still unsure whether or not either Khorne or Tzeentch are right for you, sit tight. You can always come back to Khorne in the end, right? I’m sure he wont be too angry…

-Cicadymn

TheGreenskin Analytics - 7 Months of Blogging

July 4, 2008 – 6:03 pm

This is a long one folks, but if you have any interest in the way blogging statistics are analyzed, I think it is well worth the read! Hopefully, you can learn from my experiences and take something away for your site. For everyone else (who isn’t a blogger), you can call me a giant nerd in the comments section! :P

I started The Greenskin in early November 2007, which means it’s been about seven months of blogging so far. I just noticed that we recently hit a nice milestone of 100,000+ page views, which made me want to dig a little deeper. Here’s what I found (slightly rounded numbers):

  • 7 months of blogging
  • 200 posts (blog entries) - 201 including this one!
  • 110k page views
  • 55k unique visitors
  • 2717 comments/trackbacks
  • 3800 views (best day ever)

From this, it can be determined that we have averaged:

  • 0.95 posts per day
  • 550 views per post
  • 13.5 comments per post
  • 2 pages viewed per unique visitor

Here are a few figures you might find interesting:

Google Analytics

This is the current timeline for my blog. As you can see, there have been some pretty big ups and downs, but overall, traffic has been steadily increasing (slowly but surely). I’m mainly happy about two things: 1) pages/visit and 2) average time on site. Pages per unique visitor means many people have found something else that caught their eye during their time here. An average time of nearly 2 minutes per visit means more people than not have probably come here with a purpose, rather than by accident (though I’m sure that is the main reason this number isn’t higher). You see a major drop down to zero today because Google Analytics is always a day behind in its reporting. It doesn’t actually have data for today yet, which is reducing these numbers slightly (but oh well)!

This pie chart represents the proportion of traffic sources to the site. As you can see, the majority of unique visitors come from referring sites. This really illustrates the importance of a strong network, and I want to thank all the sites who have linked to me these past several months! Without your support, the reach of this little blog wouldn’t extend very far at all! More on that later…

Our second largest traffic source is a wide range of search engines, but mostly Google (94%). If you play your cards right, Google will send you so much love, you won’t know what to do with it all! The people who visit your site from search engines probably got there because they had questions, hoping you would provide the answers. Once WAR launches, I think everyone will see a giant spike in search engine traffic! My general/WoW blog hosted on Wordpress still receives an average of 500 uniques per day purely from Google and I haven’t written on that site since launching this one. Good SEO (search engine optimization) + good content = good success with Google. I’m halfway there with Wordpress (excellent technical SEO under the hood) and hopefully we’re getting there with content!

Direct traffic comes from bookmarks or typing in thegreenskin.com directly into your address bar. No idea what “other” is! I’d like to analyze my Feedburner/RSS statistics but I’m not really familiar with the system. Any help on that would be appreciated (comment away)!

I could give a really detailed breakdown of daily and weekly traffic but I won’t because I think the monthly stats tell the best story. You can see that I peaked in January, which is due to the immense popularity of the 2007 Greeny Community Awards I was hosting. I was linked everywhere from guild forums to general forums to fansites and even from the WAR Herald.

The two following months saw a steep decline because there was simply no way for me to retain all the visitors I saw during the awards month. That said, it really helped gain the site some notoriety in the community and that was the best I could hope for!

The following three months saw a fairly steady increase in traffic, which I have to attribute to the wonderful help I received from several site contributors. NoneSuch helped develop the Greenskin Lore section, which is the most visited page on this site. Cicadymn (Sam) took over the Forum Watch feature because I just couldn’t keep up with it any more. It has become a fan favorite! Finally, Bo helped by pushing out some thought (and comment) provoking opinion pieces. Most recently, Rominus has been putting together one heck of a modelling guide, which I’m sure several thousand people will appreciate (even more) once the completed version hits the search engines! Thanks so much for your help guys!

You see a dip in the last month because it is July… this month! Already, by July 4th, we have more traffic than I did back in December of last year. That’s pretty impressive imho! ;) I have no doubt this month will be even bigger than the last and continue it’s skyward reach.

Giving back some love

If you want to increase your traffice from referring sites, my advice to you, and I should partake in it more myself, is to do five main things: 1) comment on other blogs in your niche, especially ones that have a large audience; 2) join forums in your niche, put your site address in your signature, and become very active (but not trollish or spammy); 3) make personal connections (email/IM) with other fansite owners - they may be more willing to link to your content in the future; 4) submit your best entries to news portals; and 5) write the best, well-thought-out, well-edited, catchy posts you can - practice makes perfect!

These are the top 10 referring sites, according to Google Analytics:

  1. warhammeralliance.com
  2. warherald.com / warhammerherald.com
  3. war-rvr.net
  4. stumbleupon.com
  5. waaagh.wordpress.com
  6. virginworlds.com
  7. warhammervault.ign.com
  8. tentonhammer.com
  9. warhammerconflict.com
  10. keenandgraev.com

Thanks for the love! I’d love to show more, but you have to cut it off somewhere, right!? As you can see, the list is a good mix of blogs, forums, news aggregators, and social networking site(s)! Expand your reach - expand your potential. Wow… that was almost Zen!

And finally, to the readers and commentors!

I want to thank each and every person who stops by this little corner of the WAR community and has a peek at what random thoughts are on our minds that day. I primarily write on this site as a creative outlet but it wouldn’t be nearly as fulfilling if no-one was paying attention. Maybe that sounds egotistical? I guess, but it’s nice to stroke it once in a while! Uh, yeah… moving on.

I’m especially motivated by people who take the time to read through everything and leave thoughtful comments. Of the 2700ish so far, I have yet to come across once that needed heavy moderation or deletion, so I think it’s safe to say that Greenskin readers are highly intelligent, kind-hearted folk! I love a good debate as much as I love to hear affirmation that what I wrote was right on the money, so please leave a comment whenever you have the time and inclination! :)

It’s been an awesome seven months and the game hasn’t even launched yet. I can’t wait to see what’s on the horizon. I heard something inspiring by Garthilk during an unrecorded conversation for ChaosCast #3. He wrote up several design documents full of guiding principles for Warhammer Alliance. I’ve started working on a tiny one for The Greenskin that might help me keep things on track a little better (hello, webcomic?) as well as set a course for the future.

I hope you’ll be around to see it through with The Greenskin team.

Know Your Gods - Tzeentch

July 4, 2008 – 11:45 am

Part One of Ten - Know Your Gods is a new, original Warhammer Online lore series by Cicadymn (Sam).

Symbol of TzeentchEver wonder what life would be like if you lived in the Warhammer universe? Well for one it would probably be a lot more depressing, but that’s another segment. Similar to our world, there are many different “religions” in the Warhammer Fantasy setting, and if you’re just getting into it, how will you know which one is right for you? If you’re like me you’ve looked briefly over a few of them and you really just can’t tell the difference. They all have weird names, they probably smell bad, and have other qualities that you don’t look for in a deity. Yet, it is our duty to find and support a god or gods as close to our ideals/play-style/character choice as we can (editor’s note: got that, Atheists?!). Does this mean that if you chose Chaos you’re forced to follow Tzeentch? Well sort of, but remember it’s the thought that counts. Either way, finding out more about your patron god or the god of your enemies is something we can all stand to learn a little more about.

Today, we’re going to jump right into the thick of things with the ruler of the void, Tzeentch, known by many as the Changer of Ways, Architect of Fate, Grand Schemer, and Great Mutator, just to name just a few. Tzeentch is the polar opposite of brother Chaos god, Nurgle. Where Tzeentch stands for change, ambition and optimism, Nurgle represents decay, despair, and stagnation. In WAR, Tzeentch must be tired of waiting around because he’s mobilized his forces and is finally making a move on the Empire, with his champion, Tchar’Zanek, at its helm. This is definitely a more proactive stance than the subtle mind games we’re used to seeing from him. Then again, there are always subtle mind games when it comes to Tzeentch.

Lord of ChangeAt this point I bet you’re thinking, “Why Tzeentch?” Everybody loves Tzeentch! He has his own marching army, several Champions at it’s helm, and he’s warping the Empire from the inside out. “I like being the underdog! Why should I pick him!” Well, the best thing about Tzeentch is whether you like him or not, you’re already worshiping him. If you reach level two, you just worshiped Tzeentch. If you decide to try something new for dinner tonight, you worshiped Tzeentch. If you shave the cat because you think it’s too hot for him in the summer, well sir, you just worshiped Tzeentch. You see, Tzeentch is the Lord of Change, no matter your affiliation, personal strength, or preference, if you ever change your routine even in the slightest, it is an affirmation of Tzeentch’s presence and ideals. Of course it’s human nature to change things up, and it’s also Tzeentch’s nature!

But that’s enough about his ideals. Lets talk about whats in it for you. Tzeentch offers a wide variety of “gifts” for his servants, and like most Chaos gods, the more you worship, the longer you worship, the more innocent souls you convert (or kill as the case comes to be), the more you will be rewarded. These rewards can feature anything from an extra arm, to claws, to new(er?) fire spewing orifices! Be careful though - it’s difficult for many mortals to reach a high teir in the service of Tzeentch. He’s rather generous with his gifts, and many times followers will receive so many it will warp them beyond humanity, turning them into mindless beasts. Do you think you can handle it?

The last thing there is to talk about is deciding whether his army, goals, and style matches yours. Are you a fan of the dark arts? Are you satisfied with subtly turning the enemy upon itself and watching it tear itself to shreds? Would you prefer to cast a spell rather than swing an axe? If you answered “yes” to all of these questions then good news: you may just have found your patron god!

For those of you who didn’t quite agree with Tzeentch, there are nine more chances coming up to find a compatible Warhammer deity! Come back soon for the next installment of Know Your Gods! Until then, I’ll just keep it under wraps of who else I’m going to go into.

-Cicadymn

WAR CEs still available in NA

July 4, 2008 – 9:36 am

Way back on April 2, 2008, I wrote a piece theorizing why the North American Warhammer Online: Age of Reckoning Collector’s Edition pre-orders hadn’t sold out yet. That post was written one week after the CE’s were made available to the public.

It is now three months and one week later, and we’re still in the same situation.

Rather than getting into it all over again, I’d like to put the question to you:

Why do you think this is?

Apparently, Europeans are gobbling up their 60,000 copies at a much faster rate, and some vendors have even sold out! I’ve heard rumours that all metrics are pointing towards WAR being more successful over in Europe than here in North America, so that may explain things somewhat.

But come on… WAR is supposed to be one of the biggest threats to WoW we’ve ever seen. Even bigger than when EQ2 and WoW launched head to head way back in the day. How can…

Uhm, sorry about that. I said I’d leave this to you guys. Comment away! :)

WHA - Shaman Preview

July 3, 2008 – 2:14 pm

Because, as the unofficial blogging voice for Greenskins everywhere (Waaagh!) it is my duty to make you aware of such things, I present you with: The WHA Shaman Preview!

I’d like to thank community member Casper from the Legion of Steel Guild for helping to provide this in depth preview of the Shaman career. Again, huge thanks to the Legion of Steel for helping to provide this guide. The information contained herein was acquired from the last public showing of the game. Despite it being shown publicly very recently, the version of the game shown to the public is fairly outdated compared to the current development version. So that means that the abilities, tactics and morale abilities in the reply below will very likely have changed dramatically. The list of skills and tactics below are being included just to give people a taste of the concepts and abilities that have existed in the development process. In other words, if you are easily influenced into believing this list may in anyway represent what is to be expected at release, please, stop reading.

What you will find at the link:

  • How to play as a shaman
  • The shaman mechanic
  • Shaman mastery paths (Gork, Mork, and Da Green)
  • Every? shaman ability from level 1-40!

I’m not even going to begin to “speculate” on these things because I’ve played one in beta and it will obviously be taken as “thinly-veiled truth” but it’s fair game for everyone else! None of this information is bound by the NDA because it came from the most recent public showing.

Diablo III and Me?

July 3, 2008 – 11:09 am

By now, I’m sure you’ve heard about Blizzard’s big sequel announcement that has almost everyone soiling themselves with glee as drool pours from gaping maws and  eyes take on an unfocused stare towards its inevitable - yet unknown - release.

I’ll admit, the gameplay video looks very slick and the cinematic is another increasingly awesome iteration in a long line of great Blizzard cinematics.

But I’m not entirely sold on the game.

Don’t get me wrong, I’m sure Diablo 3 will fulfill every wet dream imaginable for many gamers, but I don’t go for the dungeon-crawl concept, no matter how epic it is. The cooperative mechanic makes it slightly more digestible, however, I lost interest in RPGs focused entirely on PvE around the time of FF9. Even more recently when playing God of War 1 & 2 and Resident Evil 4, I just couldn’t help wanting the bloody games to finish up already.

I need two things in my games these days - multiplayer and PvP - and Diablo 3 is only advertising half the equation so far. And as it stands, I won’t play it without the other half.

What could they do to make a gamer like me want to play it? You know, this post probably borders on self-indulgence, because we all know they won’t need to appeal to my type of playstyle for this game to smash sales records. But you know… it’s my blog and I’ll spew frothy, vomitous advice if I want to!

Making Diablo 3 my kind of game:

  • Keep all the PvE elements as advertised (they do seem epic!)
  • Keep all the mechanics as advertised (they look savage too!)
  • Introduce team-based PvP into the dungeon crawls
  • Allow for 2-4 equal numbered teams to enter the dungeons from separate wings
  • Design the dungeons like Darkness Falls or the Frontier RvR dungeons from DAOC
  • Players will grind through mirrored PvE and meet in the middle for a huge clash against enemy teams
  • Obviously, players who grind through their content fastest and/or most efficiently will have an advantage (rewarding skill - what a concept!)
  • The last team standing will be able to resurrect fallen companions and continue down the final path leading towards the dungeon’s main boss

I’m not saying they need to design the game this way for everyone because that will lose them a crapload of fans, however, it wouldn’t be too hard to design an alternate PvP system/server for players of my flavour (Yes, I has a flavur!). My understanding is that PvP elements in D1 and D2 were pretty weak, basically coming down to a duel system. I think something like what I mentioned above would give Diablo 3 even more reach than it has already.

The game looks like it has so much potential for PvP, so I really hope they spend some of the resources they’ve earned from WoW and finally do it right. Warcraft 3 was amazing fun and Defence of the Ancients seems to have made it even cooler from a PvP perspective. Show us PvPers some love Blizzard!

Snaffy Squiglet, the Abomination!

July 2, 2008 – 10:09 pm

Spore Logo

I finally polished up a squig I’m pretty happy with! Let me know what you think of Snaffy Squiglet! He’s a hybrid gassy/spiked squig cultivated from the nastiest, rank, most putrid of fungal spores! Snafzg da shaman has been experimenting. Yes he has!

In case you didn’t know, EA Mythic is running a beta contest that ends July 14. All you have to do is create a squig in the Spore Creature Creator and submit it for your chance to win a beta slot! This guy only took me about an hour or so, so you’ll definitely want to give it a shot!

Snaffy Squiglet 5

ChaosCast #3 - Dolphins, Babies, and Garthilk!

July 2, 2008 – 1:57 pm
ChaosCast Podcast Logo

ChaosCast episode #3 took us a few extra days to churn out (blame me for going camping) but it’s here nonetheless! And it. is. awesome! If I do say so myself! We are introding a new section this week, called Roasted on the Spit - Community Interviews. Who is our first victim? None other than Garthilk of Warhammer Alliance!

Here’s an episode breakdown:

  • The Blowhole - Five thought-provoking questions submitted by our listeners!
  • Welcome to the Community - Werit Blog, White Tower of Hoeth, Warhammer Gaming Scene (currently down for remodeling), Wizards and Wenches (haha - I hope you aren’t offended by the jab!)
  • Roasted on the Spit - Garthilk, Superadmin of Warhammer Alliance (He really made some of the best live, honest, and passionate comments you’ve ever heard about WAR and its whacky followers)
  • Round Table Discussion - June 2008 Newsletter and Baltimore Gamesday Favorites

This is easily the best episode to date, and let me tease you by saying, “you ain’t seen nothin’ yet!” because our next two episodes are shaping up VERY nicely. ;) I’ll just leave it at that!

As always, you can submit your questions on any of our sites and we’ll make sure to answer them in the upcoming podcast! Those sites are Waaagh! Blog, Keen & Graev, and here (obviously)!