Archive for the ‘Industry Speculation’ Category

MMORPG Extension

Thursday, May 8th, 2008

It's all fine and good to play your MMORPG of choice at home on a PC or Mac (if you're a sadist), but what about when you're on the metro, in some Internet cafe, or at work waiting for your drafts to be approved? How can today's developers extend your ...

Character Progression vs. Character Development

Wednesday, April 30th, 2008

I want to present a comment from one of Keen & Graev's AoC posts that got me thinking... "One day, a company will realize that rewards for being a hardcore player should be presented as mostly cosmetic changes… Awesome titles, cooler looking armor, access to more convenient (but not better) NPC ...

Old WAR / New WAR

Monday, April 21st, 2008

Waaagh! wrote a nice piece on the old WAR that was and could have been. Hop on over to read about Climax's original vision for the first iteration of a Warhammer Online MMORPG and compare it to what you know about EA Mythic's newer version. Most of the old concepts ...

Selling Activision Short?

Thursday, April 10th, 2008

In literary terms, when you sell something short, it means you don't give it proper credit, attributing lesser value.e.g., Ted's description of Wanda's moderate cuteness sold her short, for in fact, she was a bombshell.In economic terms, "short selling" is when you sell shares of a company that you do ...

If you can’t build an MMORPG, just buy one!

Thursday, February 28th, 2008

I read something recently that was somewhat baffling: "We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it." That was Activision CEO, Bobby Kotick, speaking at the Goldman Sachs ...

Time = The Most Valuable Gamer Commodity?

Friday, February 15th, 2008

Let's face it... Time is becoming increasingly valuable as we progress throughout our lives; as we grow older and as society changes as a whole. This has led to a more fast-paced, instant gratification kind of mentality for most of us (in developed nations especially). The group most affected by ...

Ex-SWG Designer on the Woes of Games Workshop

Tuesday, February 5th, 2008

I'll admit to being a bit of a newbie when it comes to Games Workshop and the table top roots of Warhammer, but I'm learning (and there's so much to learn)! I found an interesting article about how to save Games Workshop from their self-centered marketing practices, short-sighted strategic vision, ...

Marketing: WAR vs. WoW

Friday, February 1st, 2008

It seems as if today is "Inspired by Tobold Day" over here. I can't believe he finds so much time to write such lengthy and interesting articles while working, spending time with his wife, and playing WoW/PotBS. His time management skills far surpass mine! So, let's get into it then... For ...

No “Official” Forums for WAR? EA Mythic… I Salute You!

Friday, February 1st, 2008

Tobold has an interesting article over on his blog discussing the steaming, stinking, cesspool of stupidity that is the official WoW forums. How's that for alliteration? Ka-ching! I wanted to write an in-depth, thought-provoking reply on his site, but that reply would have been at least three times the size ...

Q2 = AoC + WAR?

Tuesday, January 22nd, 2008

What may seem a complicated algebraic expression is actually pretty easy to understand once you read this Massively article, telling us of an 8-week delay to Funcom's highly anticipated MMORPG, and WAR competitor, Age of Conan. It seems like "polish" is the excuse of the year when it comes to MMORPG ...