What is Realm vs. Realm (RvR)?
May 27, 2008 – 4:51 pm
This may seem a bit elementary to those who have already participated in RvR, but I thought it might be fun to come up with a somewhat formal explanation. Feel free to improve upon it in the comments and I’ll amend!
Realm vs. Realm (RvR) is a term Mythic trademarked with the release of it’s pseudo-historical MMORPG, Dark Age of Camelot back in 2001. Like Player vs. Environment (PvE) and Player vs. Player (PvP), RvR describes a gaming niche.
The simplest definition of RvR is this:
You and your allies (faction/realm) fight against a common enemy.
In terms of Warhammer Online: Age of Reckoning, this means that players of Order are locked in a never-ending war with the players of Destruction. High Elf, Empire, and Dwarfen players battle hordes of Greenskins, Chaos, and Dark Elfs.
The overall motivation to compete is centered around the many, not the few, and PvE and PvP are given greater meaning than in most traditional MMORPGs. A player may have individual, selfish motivations, but they will still end up contributing towards their realm’s overall success.
In Warhammer Online, you are literally fighting an opposing realm for zone control. Everything you do in PvE, including individual quests, public quests, dungeon raiding, and even NPC-grinding count towards this control. For this reason, you could hate the idea of PvP and never even participate, but you will still help out your realm in the “end game.” On the other hand, every enemy you kill in skirmishes and scenarios and all battlefield objectives you own will also contribute to your realm’s control. For this reason, you could hate PvE, participating as minimally as possible, and still contribute to your realm’s overall achievements.
RvR is really a win-win for both gamer-types.
Antonym: Free For All (FFA)
FFA systems allow anyone to attack anyone else. There are no factions, aside from the particular group of people you happen to be hunting with that day. Free for All is just that… every man, woman, and greenskin for him, her, or itself. For these reasons, I don’t think FFA servers will make their way into Warhammer Online, for it is a game designed around an RvR core.
The only way I could see this happen is if they completely removed the concept of city capture and focused primarily on keep warfare. Unfortunately the lore is pretty restrictive. E.g., A High Elf who attacks other High Elves is technically a Dark Elf. I suppose you could make a Greenskin FFA server because they’ll fight anything with a pulse, including members of their own “realm!”
How do you define RvR?
Related Posts (auto-generated)
- Realm Queues - They Work!...
- Know Your Gods - Khaine...
- Chance to win a WAR beta key AND save sick kids…...
- Destruction = Noobs?...
- PvE… It ain’t all bad....
Related posts brought to you by Yet Another Related Posts Plugin.
Post tags: EA Mythic, RvR, Warhammer Online










10 Responses to “What is Realm vs. Realm (RvR)?”
nice article m8.
By Greek on May 27, 2008
Mark Jacobs has said that there would not be FFA servers at launch. That’s all he said to me about it, but it doesn’t seem like it’s something he is considering seriously.
By Wrenn on May 27, 2008
Thanks Greek!
@Wrenn - Yeah, I just don’t see it making sense for this game to be honest. The lines are drawn too clearly in the sand between opposing factions.
By Snafzg on May 27, 2008
Nice overview, will definitely be forwarding friends here who don’t quite get RvR
By Idris on May 28, 2008
Ye, if they gonna make FFA server they gonna completely ruin the lore.
By Greek on May 28, 2008
Well a realm consist of multiple people so Realm vs Realm would break down into groups of people vs groups of people. Seems pretty straight forward to me. Age of Conan FFA style PvP isn’t RvR. Its called Deathmatch. Thats really all AoC’s PvP breaks down to…a glorified deathmatch.
By Bartlebe on May 28, 2008
I really need to start looking into WAR. The concepts involved in WAR are extremely refreshing, whereas the “innovations” in AoC get old fast.
I’ve only heard a little bit about WAR, but I’m loving the idea of RvR and the Vegas Loot System. Hooray!
By Humble Hobo on May 28, 2008
Good write up.
FFA just doesn’t work and Mythic learned this via their FFA PvP servers in DAoC. They were super-popular for a week, forcing two servers to be opened, but within a month they were basically dead. They now average about 100 players in primetime.
Mythic experimented a lot with DAoC and learned a lot which is being applied to WAR along with a few lessons on content quality learned from WoW.
By heartless_ on May 28, 2008