Tobold interviews Paul Barnett
July 23, 2008 – 1:30 pmTobold recently posted an email interview he did with Paul Barnett and we get to hear about something other than city/class cuts for a change! Maybe the questions were submitted before Black Friday?
Maybe, but Tobold usually enjoys discussing the subtleties and nuances of gaming that many of us take for granted.
Tobold: In other MMORPGs gameplay changes dramatically when you reach the level cap, will that be the same in WAR? How do you manage the design conflict of having to cater for those players who’d rather spend a long time in leveling-up mode, and those who want to reach the level cap as quickly as possible?
Paul: Er, you don’t. Some people just finish things, heck people like finishing things; it’s why jigsaws are popular with analogue people. It’s why books have a last page; it’s why we go on journeys in our car. I like the idea of the journey being as important as the destination, sometimes more so. But some people just don’t see it like that. They want completion as fast as possible. So we just don’t worry about them. That type of player is not really a core hobbyist. They just like to complete games, most have played a lot of MMO’s, a lot, a heck of a lot. They are not true fanatics of the Warhammer game. It’s like saying that a man who has a lot of one-night stands is a romantic. But our game caters for them and gives them a great game, but the real game is found in the journey, found in the people who are looking for a warm, challenging and fun game world. A place gripped with the three core drivers of a good hobby, which are skill, commitment and imagination.
I think the same can be said about MMORPGs in general, not just Warhammer Online. These kinds of games are built to be continuous. Even if you reach the level cap, there’s usually much more to do, be it a raid grind, RvR grind, or expanding your social relationships. It’s why these games are constantly being patched with new content and why you pay a monthly fee to play them.
You may hit the wall where you just can’t do it any more because it gets boring, and that’s fine, but I don’t think you can ever truly beat an MMORPG. Even if you do, the next expansion will bring you back down a notch. This is probably the main reasons people hop around to different MMOs. They get to the point where they’re either bored or the invetment of time isn’t worth the reward anymore, so they seek something more refreshing.
I quit DAOC because I had the best gear I could get at the time and the constant RvR became nearly as much of a grind as the PvE it took to get geared out. Also, WoW had just released and I wanted to give it a try. I quit WoW because I reached level 70 and was faced with a fork in the road (raiding treadmill or PvP grind). I had neither the time nor interest to pursue either of them.
No matter how good WAR is at release, I’m sure I’ll eventually quit it for one or more of the reasons listed above. It will either become stale, grindy, or something else will have come along that looks nicer. Even if the MMORPG is built to last forever (or until it becomes unprofitable), my interest in it won’t.
What kind of shelf life will WAR have for you? Why have you quit previous MMORPGs?

After a long day’s battle, sometimes it’s just best to sit down and enjoy a tankard of Ale. It’s been pretty tough—what with all the avenging of your family’s name and criticism of how today’s Dwarfs can’t hold a candle to when you were younger. You may be simply looking to drown your sorrows, but deep down, you know that you’re still a fan of these Dwarven gods.
The last Dwarven deity that I’ll mention is going to be Grimnir the Fearless. Grimnir is probably the god that all you Dwarfs who are a little fed up with the Greenskins, Chaos, or Dark Elves are going to want to know about. Grimnir is the warrior god of the Dwarfs. If you were wanting undaunted courage and fearlessness, then look no further because you’ve found the deity that is brimming with it. Grimnir is definitely a tragic hero, and a model of how Dwarven stubbornness can catch up with even the greatest dwarf. When the powers of Chaos began to spill into the realm of the dwarfs, Grimnir received two axes forged by Grungni himself out of the excessively rare starmetal gromril. Grimnir made a vow to reach the north pole and stop the forces of Chaos himself. Ignoring the warnings of both Valaya and Grungni, he left one of his axes with his son and set out for the north pole, never to be seen again. Now sporting the trademark mohawk and bodily runes. The dwarfs view him with a grim look in this respect because rather than leaving for glorious battle or miracles, they view it as that he fell into the darkness long ago, never to be seen again. As such, Grimnir is venerated by the Slayers cult who take it upon themselves to mimic his actions by shaving their heads, marking their bodies with runes, and seeking fights against nearly impossible odds. Worthy to note, one of Grimnir’s axes is in the hands of Thorgrim Grudgebearer, the current High King of the Dwarfs. The other is said to be held by a legendary Slayer named Gotrek Gurnisson, who found it in the Chaos Wastes.
So, after looking in to the forces of Chaos, the deity of the Empire, those elvish folk might feel a bit left out. Here at TheGreenskin, we want everybody to feel welcome, even though we might be a little less hostile to those who’s skin color is of a more foresty shade. We still want you to come over none-the-less. That’s why today we’re going to talk about Khaine.
Whats in it for you, a loyal followers of Khaine? Well, if you were unlucky enough to grow up in a Dark Elf city chances are you would be well aware of Death Night. If you happened to have been captured during that night by any of the Witch Elves who were prowling the streets you would have different things happen to you. One, if you were a female you would be taken to the temple and trained to become a Witch Elf. However, for the opposite sex something a little less pleasant was about to happen. You would be taken back to the temple and thrown into a massive cauldron of boiling blood. If you somehow, by the grace of Khaine, managed to survive you would be trained to become one of the most feared assassins in the Elven world. If you manage to survive the night, you thank your lucky stars by making a household sacrifice, usually a favorite slave or a really old relative that you have just lying around. If you’re into strange gifts from far off gods, this might not be your deity of choice. However, if you enjoy refining your skills in murder, love the thrill of battle, yet don’t want it to be mindless. If you’ve got a fetish for blood and enjoy sacrificing slaves then Khaine might just be the god for you.
Greetings WARfans! Can you believe it? It’s back! Forum Watch! Brought to you again by that asexual old website thegreenskin.com and your beta-free host with the most! Me! 











